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  • Paris France

Antoine Sarafian

  • Paris France


Professional Status

Open to opportunities

About Me

I'm a gameplay programmer with 7 years of experience at Ubisoft Paris Studio.

Experienced in AAA development and more casual games, I have had the opportunity to work on 4 released titles, and currently participating on bringing the upcoming Ghost Recon Wildlands open world game to life.

The features I've worked on go from UI programming, to character programming, and I'm familiar with all stages of production, from concept to debug.

I'm a strong communicator with a solid feeling for gameplay and animation, I'm able to maintain a very fruitful collaboration with all developpers, artists and designers.


  • Very strong social skill
  • Good practice on gameplay architecture and code presentation
  • Strong collaboration with Design, Animation and QC teams
  • Experienced in agile production methods
  • Strong experience with 3 differents Ubisoft's in-house engines
  • Familiar with Unity and Unreal framework
  • Worked on WII / WIIU, PS3, Xbox One, PS4 and PC platforms.
  • Experience with mobile development & motion controller interfaces
  • Character programming (navigation, interaction, cameras ...)
  • Online gameplay programming
  • UI & Gameflow programming
  • Gameplay technical programming
  • C++
  • Managed languages (C#, Java, and Ubisoft's in-house languages)
  • Scripting interface (LUA)
  • English
  • Italian


Gameplay Programmer, Ghost Recon Wildlands

Ubisoft Paris Studio
Since November 2013
Responsibilities completed
  • Character programming & Team production follow up
  • Online gameplay programming
Detailed Description

Gameplay programmer, Just Dance license

Ubisoft Paris Studio
April 2010 to November 2013
Responsibilities completed
  • UI system programming
  • UI Menus / Game Flow programming
  • Game modes programming
Detailed Description

Additional Programmer (internship), Cursed Crusades

July 2009 to September 2009
Responsibilities completed
  • UI programming
  • Base tools programming for Level Designers
  • Scripting

Student programmer, project Walter

October 2009 to March 2010
Responsibilities completed
  • Collaborated in making a full tool pipeline based on Ogre 3D renderer
  • Camera & IA programming
  • Sound Programming
Detailed Description

Hackbstrakt (iPhone)

March 2009 to June 2009
Responsibilities completed
  • 1 Full level developpement
  • iPhone interaction programming
  • Sound Programming
Detailed Description
  • Hackbstrakt is an artistic & interactive experience that let the player discover and play with 3 differents paintings from the abstract era (Kandinsky, Klee, etc...)
  • It has been released freely on the Appstore in the summer 2009 and recorded nearly 200 000 downloads.


March 2009 to June 2009
Responsibilities completed
  • Only programmer on an Unreal 3 mod
  • Cameras, interactions, Kismet custom scripting, cinematic events, AI & UI.
  • Interface with Heartbeat detector through Arduino chip and TCP messages

Home Study Mathematics teacher

October 2006 to June 2009
Responsibilities completed
  • Took charge of a dozen students over the course of 3 years
  • Students levels went from high school to college (also some "classe prepas" students)


Master Jeux et Medias Interactifs Numériques

January 2008 to December 2010
Short description

Followed the schools' software development speciality

2 years training (with 2 internhips) among 50 other students in various other fields (game design, graphic design, audio design, producing and UX).

Master Intelligence Artificielle et Décision

Université Pierre et Marie Curie (Paris VI)
January 2007 to December 2008
Short description

Training on Artificial intelligence, in its theory and its applications

Details and Extracurriculars
  • Statistics AI, Reinforcement Learning AI
  • Expert Systems
  • Game Theory
  • Decision Theory
  • Software engineering

Licence Mathématiques-Informatique

Université Pierre et Marie Curie (Paris VI)
January 2006 to December 2007
Short description

Double training in Math & Computer science

Details and Extracurriculars
  • Functional analysis
  • Function approximation
  • Theory of residue calculus
  • Probability & Statistics
  • Image processing
  • 3D rendering
  • Object-oriented programming
  • Objective Caml

Classe Préparatoire aux Grandes Écoles, Mathématiques-Physique

Lycée Chaptal (Paris)
January 2004 to December 2006



Tom Clancy's Ghost Recon Wildlands is the first military shooter set in a massive and responsive open world, entirely playable in 4 player co-op or solo. Coming to PS4, Xbox ONE and PC. Bolivia, a few years from now. The country has become the largest cocaine producer in the world.


Just Dance 2014 song menu


The adventures of a small game designer inside a well knwon french videogame studio


Walter. 2nd year project at ENJMIN 2010. Walter is a psychological/horror 3rd person game.

Creation date
11 avr. 2010

AZ66 is a 2009 Unreal mod, produced at ENJMIN. It's a first year project, playable with or without sensors made for (Heart Signal, Galvanic Skin Response, Temperature).
AZ66 Team : Stephan Froment (management), Stéphanie Mader (game design), Delphine Soriano (graphic design), Antoine Sarafian (programming), Aymeric Schwartz (sound design), Mélanie Ginibre (ergonomics)


Murmur, projet fait dans le cadre de la formation à l'école nationale des jeux et médias interactifs numériques.
Mr Mur a été emmené par les policiers. Qu'a t'il bien pu faire de mal ? Propager la rumeur dans la ville et essayez d'atteindre un maximum de personnes...

3 others