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Antoine Sarafian

Antoine Sarafian

Gameplay Programmer

32 years old
Driving License
Paris France
Employed Open to opportunities
I'm a gameplay programmer with 7 years of experience at Ubisoft Paris Studio.

Experienced in AAA development and more casual games, I have had the opportunity to work on 4 released titles, and currently participating on bringing the upcoming Ghost Recon Wildlands open world game to life.

The features I've worked on go from UI programming, to character programming, and I'm familiar with all stages of production, from concept to debug.

I'm a strong communicator with a solid feeling for gameplay and animation, I'm able to maintain a very fruitful collaboration with all developpers, artists and designers.
  • Very strong social skill
  • Good practice on gameplay architecture and code presentation
  • Strong collaboration with Design, Animation and QC teams
  • Experienced in agile production methods
  • Strong experience with 3 differents Ubisoft's in-house engines
  • Familiar with Unity and Unreal framework
  • Worked on WII / WIIU, PS3, Xbox One, PS4 and PC platforms.
  • Experience with mobile development & motion controller interfaces
  • Character programming (navigation, interaction, cameras ...)
  • Online gameplay programming
  • UI & Gameflow programming
  • Gameplay technical programming
  • C++
  • Managed languages (C#, Java, and Ubisoft's in-house languages)
  • Scripting interface (LUA)
  • English
    Advanced
  • Italian
    Advanced
  • Character programming & Team production follow up
  • Online gameplay programming
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  • UI system programming
  • UI Menus / Game Flow programming
  • Game modes programming
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  • UI programming
  • Base tools programming for Level Designers
  • Scripting
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  • Collaborated in making a full tool pipeline based on Ogre 3D renderer
  • Camera & IA programming
  • Sound Programming
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  • 1 Full level developpement
  • iPhone interaction programming
  • Sound Programming
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  • Only programmer on an Unreal 3 mod
  • Cameras, interactions, Kismet custom scripting, cinematic events, AI & UI.
  • Interface with Heartbeat detector through Arduino chip and TCP messages
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Home Study Mathematics teacher

Prep'Avenir
October 2006 to June 2009
Temporary Replacement
Sannois
France
  • Took charge of a dozen students over the course of 3 years
  • Students levels went from high school to college (also some "classe prepas" students)

Master Jeux et Medias Interactifs Numériques

ENJMIN

January 2008 to December 2010
Followed the schools' software development speciality

2 years training (with 2 internhips) among 50 other students in various other fields (game design, graphic design, audio design, producing and UX).

Master Intelligence Artificielle et Décision

Université Pierre et Marie Curie (Paris VI)

January 2007 to December 2008
Training on Artificial intelligence, in its theory and its applications
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Licence Mathématiques-Informatique

Université Pierre et Marie Curie (Paris VI)

January 2006 to December 2007
Double training in Math & Computer science
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Classe Préparatoire aux Grandes Écoles, Mathématiques-Physique

Lycée Chaptal (Paris)

January 2004 to December 2006