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Antoine Sarafian

Antoine Sarafian

Gameplay Programmer

33 years old
Driving License
Paris France
Employed Open to opportunities
I'm a gameplay programmer with 7 years of experience at Ubisoft Paris Studio.

Experienced in AAA development and more casual games, I have had the opportunity to work on 4 released titles, and currently participating on bringing the upcoming Ghost Recon Wildlands open world game to life.

The features I've worked on go from UI programming, to character programming, and I'm familiar with all stages of production, from concept to debug.

I'm a strong communicator with a solid feeling for gameplay and animation, I'm able to maintain a very fruitful collaboration with all developpers, artists and designers.
  • Character programming & Team production follow up
  • Online gameplay programming
Detailed Description
  • UI system programming
  • UI Menus / Game Flow programming
  • Game modes programming
Detailed Description
  • UI programming
  • Base tools programming for Level Designers
  • Scripting
Detailed Description
  • Collaborated in making a full tool pipeline based on Ogre 3D renderer
  • Camera & IA programming
  • Sound Programming
Detailed Description
  • 1 Full level developpement
  • iPhone interaction programming
  • Sound Programming
Detailed Description
  • Hackbstrakt is an artistic & interactive experience that let the player discover and play with 3 differents paintings from the abstract era (Kandinsky, Klee, etc...)
  • It has been released freely on the Appstore in the summer 2009 and recorded nearly 200 000 downloads.
  • Only programmer on an Unreal 3 mod
  • Cameras, interactions, Kismet custom scripting, cinematic events, AI & UI.
  • Interface with Heartbeat detector through Arduino chip and TCP messages

Home Study Mathematics teacher

October 2006 to June 2009
Temporary Replacement
  • Took charge of a dozen students over the course of 3 years
  • Students levels went from high school to college (also some "classe prepas" students)