Experience

Gameplay Programmer, Ghost Recon Wildlands

Ubisoft Paris Studio
Since November 2013
Responsibilities completed
  • Character programming & Team production follow up
  • Online gameplay programming
Detailed Description

Gameplay programmer, Just Dance license

Ubisoft Paris Studio
April 2010 to November 2013
Responsibilities completed
  • UI system programming
  • UI Menus / Game Flow programming
  • Game modes programming
Detailed Description

Additional Programmer (internship), Cursed Crusades

Kylotonn
July 2009 to September 2009
Responsibilities completed
  • UI programming
  • Base tools programming for Level Designers
  • Scripting

Student programmer, project Walter

ENJMIN
October 2009 to March 2010
Responsibilities completed
  • Collaborated in making a full tool pipeline based on Ogre 3D renderer
  • Camera & IA programming
  • Sound Programming
Detailed Description

Hackbstrakt (iPhone)

ENJMIN
March 2009 to June 2009
Responsibilities completed
  • 1 Full level developpement
  • iPhone interaction programming
  • Sound Programming
Detailed Description
  • Hackbstrakt is an artistic & interactive experience that let the player discover and play with 3 differents paintings from the abstract era (Kandinsky, Klee, etc...)
  • It has been released freely on the Appstore in the summer 2009 and recorded nearly 200 000 downloads.

AZ66

ENJMIN
March 2009 to June 2009
Responsibilities completed
  • Only programmer on an Unreal 3 mod
  • Cameras, interactions, Kismet custom scripting, cinematic events, AI & UI.
  • Interface with Heartbeat detector through Arduino chip and TCP messages

Home Study Mathematics teacher

Prep'Avenir
October 2006 to June 2009
Responsibilities completed
  • Took charge of a dozen students over the course of 3 years
  • Students levels went from high school to college (also some "classe prepas" students)