I'm a gameplay programmer with 7 years of experience at Ubisoft Paris Studio.
Experienced in AAA development and more casual games, I have had the opportunity to work on 4 released titles, and currently participating on bringing the upcoming Ghost Recon Wildlands open world game to life.
The features I've worked on go from UI programming, to character programming, and I'm familiar with all stages of production, from concept to debug.
I'm a strong communicator with a solid feeling for gameplay and animation, I'm able to maintain a very fruitful collaboration with all developpers, artists and designers.
Tom Clancy's Ghost Recon Wildlands is the first military shooter set in a massive and responsive open world, entirely playable in 4 player co-op or solo. Coming to PS4, Xbox ONE and PC. Bolivia, a few years from now. The country has become the largest cocaine producer in the world.
AZ66 is a 2009 Unreal mod, produced at ENJMIN. It's a first year project, playable with or without sensors made for (Heart Signal, Galvanic Skin Response, Temperature).
AZ66 Team : Stephan Froment (management), Stéphanie Mader (game design), Delphine Soriano (graphic design), Antoine Sarafian (programming), Aymeric Schwartz (sound design), Mélanie Ginibre (ergonomics)
Murmur, projet fait dans le cadre de la formation à l'école nationale des jeux et médias interactifs numériques.
Mr Mur a été emmené par les policiers. Qu'a t'il bien pu faire de mal ? Propager la rumeur dans la ville et essayez d'atteindre un maximum de personnes...