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Antoine Sarafian

Antoine Sarafian

Gameplay Programmer

32 years old
Driving License
Paris France
Employed Open to opportunities
I'm a gameplay programmer with 7 years of experience at Ubisoft Paris Studio.

Experienced in AAA development and more casual games, I have had the opportunity to work on 4 released titles, and currently participating on bringing the upcoming Ghost Recon Wildlands open world game to life.

The features I've worked on go from UI programming, to character programming, and I'm familiar with all stages of production, from concept to debug.

I'm a strong communicator with a solid feeling for gameplay and animation, I'm able to maintain a very fruitful collaboration with all developpers, artists and designers.
  • Very strong social skill
  • Good practice on gameplay architecture and code presentation
  • Strong collaboration with Design, Animation and QC teams
  • Experienced in agile production methods
  • Strong experience with 3 differents Ubisoft's in-house engines
  • Familiar with Unity and Unreal framework
  • Worked on WII / WIIU, PS3, Xbox One, PS4 and PC platforms.
  • Experience with mobile development & motion controller interfaces
  • Character programming (navigation, interaction, cameras ...)
  • Online gameplay programming
  • UI & Gameflow programming
  • Gameplay technical programming
  • C++
  • Managed languages (C#, Java, and Ubisoft's in-house languages)
  • Scripting interface (LUA)
  • English
    Advanced
  • Italian
    Advanced